The LEPOS Bible is a limited edition book that was published just over a year ago with Koyama Press. It documents the first wave of this project including street art photos, sketches, jail stories and the start of this whole graffiti to arcade transformation. It’s something I’m really proud of, inspired by the format Barry McGee took with Larceny and Banksy with his first three books. In Toronto it’s available at Magic Pony, Home Base and the Chapters/Indigo at Richmond and John Street. Also through Quimby’s and Atomic Books online…


Over the next few months I’ll be working on a short film/official trailer for LEPOS: The Primary Invasion. I’ve finished a couple of new level clips, some artwork, done storyboards, and have a ton more shit to do. I feel like I can’t show everything, but I’ll leak stuff from time to time. Here’s the new title screen!


This just went up yesterday and I was lucky to catch it. In an attempt to bring awareness to sea pollution, Adam Corlin commissioned RISK and RETNA to paint the mural on his property for Coastal Cleanup Day on September 17th. Unfortunately, instead of the piece burning for 10 days it’s getting shut down by the city. Building official Ron Takiguchi says: “it is a health and saftey concern and a hazard subject to immediate removal”. Corlin could face a fine up to $5000 a day if he doesn’t comply.


This game looks like it could be incredibly fun, with nice animation and a cool approach to a Mario style side scroller in a 3D environment. It’s too bad I can’t help but notice the lack of “street” in it. I could be wrong, but I’d bet there were zero graffiti or street-artists involved in the making of Sideway. It pisses me off because it wouldn’t have taken a big name, or big money to get someone talented in there. The result would have been an authentic, gritty NY “street” feel instead of a well executed but semi-generic “animation” style game. Heads will easily notice the immediate influence drawn from Blu’s (fucking insanely incredible) animated wall work. The creatives at Playbrains took an existing idea and built on it, making it something of their own. But the line between biting and taking inspiration is a fine one, especially in street culture. If you can see past the whole Blu thing, (which I can), and the lack of authentic street art (which I can’t), the million dollar question for Sideway is this: Did they get the OK to cover Ice-T’s Drama in their trailer, or did they rip it off and think gamers wouldn’t notice?


Originally avoiding a much too obvious post on French street artist Invader has led to me completely neglecting one. He is the OG of bringing arcade culture to street-art, and a huge inspiration to me. In case you don’t know, this guy has been killing it with Space Invader inspired mosaic graffiti since the mid nineties. He’s gotten up in over 50 cities all over the world and creates “INVASION MAPS” with each hit documented so you can discover them for yourself. Not only does he depict the video games of the 70s in his work, he creates a new game for the public to interact with. He is the man.


As far as I know, Marc Ecko’s: Getting Up was the first real integration of contemporary video games and street-art. Real graffiti legends Cope2, Futura, T-Kid (shown above), Sheppard Fairey and others all lent their hand styles to give the game a real authentic feel. I’ve never played it, but I think the story revolves around a toy named Trane who needs to build his props while fighting some sort of evil corrupt government. I will have to get this very soon.


“Wane, Reas, Wen, Relm, Jesto, rock a landmark wall in Williamsburg Brooklyn in 1993 for Nintendo corp . The wall was painted entirely with spray paint & live action sequences were filmed. The music was produced by Prince Paul with voiceovers featuring Wu-Tang’s Rza & Ol’ Dirty Bastard. The video was banned from networks for being too ill.”